Then players would be able to choose the start of their adventure set in 4 different locations: India, London, South Pacific, Nevada. During a magazine interview, Core Design explained that the first level in Tomb Raider 3 would provide insight into the game’s story. This screenshot was taken from an unfinished beta copy of the game, it shows clear evidence of Peru’s previous existence. Some of the level names changed during development for example (Final level names in bold): There is no clear evidence as to whether these levels were actually created or if the area name was originally intended for another location, later renamed for the final release. There is evidence that Core Design had planned a section of levels set in Peru. I remember that Heather, level designer and artist on Tomb 2 had built most of Angkor Watt – but that team were offered their own project (project Eden?) and so jumped at the chance, leaving us with a ¾ complete level that was handed over to Jamie Morton. I believe the optional routes were taken out due to time pressure – as our first Tomb Raider game as a team, we were really up against it, learning new tech, etc., so I believe we held out on the ‘hub’ system until tomb raider 4 to prevent ourselves from having nervous breakdowns! The game features locations such as: India, South Pacific, Nevada, London.Īn interview with Andy Sandham, former level designer for Tomb Raider 3, was posted on Tomb of Ash with some interesting info: Tomb Raider 3 appeared at E and ECTS August 1998. In comparison to the older Tomb Raider games, the game play mechanics became more dynamic and the engine supported more triangular room polygons plus coloured lighting. These new vehicles enable players to experience a new challenge from navigating down the rapids of Madubu Gorge to driving quad bikes in the Nevada Desert. Based on the upgraded Tomb Raider 2 Engine, Tomb Raider 3 features new vehicles such as the: Kayak and Quad bike. Overview: After Tomb Raider 2, Core Design released another Tomb Raider sequel in November 1998 for PC and the PlayStation.
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