Revamping the old world, domain of lower-level characters, has meant fewer new zones at the top-end, but the few there are for highbies (wholl be powering their characters to the new level cap of 85) wont disappoint. Clearly this is an improvement, although the narrative isnt always entirely convincing, such as the odd decision of the orcs to allow the Snidely Whiplash-esque goblin leader to remain in power. The quests in Cataclysms new and newly reshaped zones are now structured differently, making more of an effort to tell a story than the old kill x and gather y grinders. Two new races are also introduced, one for each faction: the Horde gets the technologically-savvy goblins (small, green, big point ears), while the Alliance get the worgen, a faction of lycanthropic humans, each race complete with its own starting zones. The legacy content is finally brought up to match both the visual and narrative quality of (previous expansion) Wrath Of the Lich King, which is good news, since vanilla Warcraft's lands were badly showing their age. Cataclysm is the third expansion to Blizzards ludicrously popular massively multiplayer online fantasy role-playing game, World Of Warcraft, but it differs from Warcrafts previous expansions in that, via a (yes) cataclysmic event known as The Shattering, it revamps the games original zones as well as adding all new areas.
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